A 400-Day Experiment

We play games.
We read books.
We watch films.
We find out who we really are.

The Moral Architecture Project is a weekly discussion group in the Salt Lake Valley. Not a lecture. Not therapy. Just people engaging with powerful stories and talking honestly about what they mean.

The Format

400

Days

A defined arc with a beginning, middle, and end. Not open-ended. Not forever. A prototype.

30

Minutes

Weekly meetings. Short enough to protect your time. Long enough to go somewhere real.

3

Media Types

Video games, books, and movies. Rotating through each. Because character shows up differently in different stories.

Why These Three

Video Games

You make the choices. You face the consequences. Games don't just tell stories about morality. They make you live them.

Books

The slow burn. Books demand patience and attention. How someone reads reveals how they think. What moves them reveals what matters.

Movies

Shared experience in real time. Two hours, same story, different reactions. The conversation after is where the architecture appears.

In Person. On Purpose.

We meet in the Sandy, Murray, and Midvale areas of Utah. Physical presence matters. You can't build real community through a screen. You can't read someone's character through a chat window.

This is deliberately local. Deliberately small. Deliberately in-person.

The Question Underneath

Every story asks it. Every game forces it. Every discussion reveals it.

When the moment comes, what kind of person do you become?

MAP isn't looking for perfect people. It's looking for the ones who care enough to show up, think honestly, and grow. The ones who choose the harder right over the easier wrong. Not once. Consistently.

400 days is long enough to find out.